Sic semper storytellers

When something completely new comes along, people do their very best to think about it using old methods. Video games should not try to tell stories. They are not suited to that kind of communication. Their strengths lie in other areas, and any effort to tell a story using a game will result in a story that slightly gimped and a game that may be entirely gimped. In this blog I'll be explaining what is meant by this and why it is true.

Thursday, 20 October 2011

Hopefully this will be the worst of the worst

Posted by Hamish at 11:49 No comments:
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      • Hopefully this will be the worst of the worst
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About Me

Hamish
Occasional playwrite and independent game designer.
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